THE EVIL WITHIN 2 ON STEAM
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The Evil Within 2 needed more time to lớn hook me, but now, it’s proving lớn be something special.
The Evil Within 2 comes from a notable publisher, Bethesda, but was easy khổng lồ miss in a rush of bigger fall 2017 releases. It’s a horror sequel that I never sensed people were clamoring for. The first Evil Within came và went in 2014, earning mild praise, but by 2017 there were other horror games on people’s minds: Resident Evil 7 was wowing people for its franchise turnaround & the multiplayer Friday the 13th seemed like more of what people were now looking for in horror games.

I’m not that into lớn horror games and would have sầu skipped The Evil Within 2 if not for my appreciation of game developer Shinji Mikami’s talents, particularly his non-horror work on Vanquish and God Hand. I bought the game and only then figured out that Mikami was saying in interviews that he’d reduced his involvement of the sequel in deference to game director John Johanas, who’d directed downloadable expansions for the first game. Whoops!


I started the game and just wasn’t that into it. It looked generic và played that way as well, with its no-frills ex-cop protagonist Sebastian Castellanos meeting with some mysterious folks from an organization called MOBIUS, diving inkhổng lồ some sort of virtual reality simulacrum of a zombie/monster-filled town & embarking on some third-person shooting, stabbing and sneaking. Early sequences in the game were linear, playing up some of the horror of coming upon gory sights of mutilated bodies. None of this was grabbing me.
And then…
I enjoy open-world games but have sầu never played a horror open-world game. When you get past the first hour or so of The Evil Within 2, you find that that’s what you’re in. You’re in a virtual nightmare version of a small town called Union that is broken up inlớn neighborhoods that float in the sky, some at right angles khổng lồ the others, all connected by a maze of corridors called the Marrow. In each neighborhood, you’re given không tính tiền reign khổng lồ pursue main story objectives, all of which so far have sầu involved Castellanos trying khổng lồ rescue his daughter, but you can also pick up radio signals that lead you to some sidequests. You’ll catch the voices of now-dead MOBIUS agents, their words lingering even though their life is gone, và you can reach their corpses and usually get a little audio tale about what happened to lớn them và an thắng lợi, possibly the part for a new weapon you’d otherwise not get in the game.

Shoot the spilled gasoline at the right moment & these approaching enemies will burn. This gas was pre-spilled, but the game’s world is full of untipped barrels và closed hydrants that the player has to lớn tip or open to lớn mix their traps—if those are the tactics they want to use.
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Just by exploring the town, you’ll trigger new, surprising side adventures. As I’d walk Castellanos down a suburban street, for example, I might hear a person screaming from a house. Going over khổng lồ investigate, I’d seamlessly wind up in a mission involving that person. I entered a diner once and suddenly was being chased by a ghost that I had to lớn figure out how khổng lồ outmaneuver. You’ll go some places & nothing happens, while entering others sets up some interesting new event.
This is refreshing for me as an open-world veteran who is used to lớn every quest being noted with an icon. Here, most of your side-adventures emerge organically as the game recognizes you’re at a trigger point for a new one. I recently came upon a MOBIUS agent who was standing on top of an overturned truck inside a parking lot. He yelled for help. By entering the lot, a cutscene started and then waves of monster-people began to pour in. Winning the apparently optional quest opened up a safe-house và led to lớn a new, also seemingly optional quest that would result in the unlocking of special crates that I’d been stumbling across throughout Union. To think I could have easily missed all that. It makes me want lớn explore even more.

The Evil Within 2’s quest structure is excellent. Its gameplay turns out to lớn be great as well. The basics of the early game are really just the unleveled, uneducated mode of play that precedes the more interesting stuff that comes later. You’re constantly gaining virtual currency in this game as you kill enemies, find collectibles và finish missions. You can spend that currency on weapon improvements & skill upgrades. As I’ve sầu upgraded, I’ve sầu become more stealthy and more lethal. I’ve acquired new weapons that use fire and electrithành phố &, with them, I’ve learned that I can kichồng over oil drums and twist open fire hydrants throughout Union và can use the liquid that pools from them lớn burn or electrodễ thương enemies.
Find keys hidden in statues in the main game world, then go bachồng khổng lồ this other dream world and piông chồng which locker you’ll open with them. Which locker should I open next? Who knows! I’ll take this designed uncertainty over the average loot box any day.
The God of War and Metroid Prime games tover to start the player off with some advanced skills & even some big action before stripping the player of almost all of their character’s abilities and items. That’s how they get around potentially boring the player. They provide a taste of the excitement khổng lồ come as a way of getting around the fact that any game that grants lots of upgrades can’t optimally entertain a player whose character hasn’t obtained those upgrades.
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The Evil Within 2 doesn’t vị that and risks showing the worst version of itself first. I’m glad I stuck with it. What I’ve sầu found, now about 10 hours in, is a game with some of the most interesting quest kiến thiết I’ve sầu experienced in years & a slowly expanding move-mix that’s a pleasure lớn use. I’m going to play this one through.
DISCUSSION
By
ApocalypticBoredom
Everything else about this sounds really interesting so... would you recommkết thúc it to lớn someone who doesn’t generally play horror games?